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INI File  |  2004-01-17  |  7KB  |  284 lines

  1. [ACTION_DamageActor]
  2. ActionString="Damage actor"
  3.  
  4. [ACTION_DestroyActor]
  5. ActionString="Destroy actor"
  6.  
  7. [ACTION_FinishRotation]
  8. ActionString="Finish rotation"
  9.  
  10. [ACTION_FireWeapon]
  11. ActionString="fire weapon"
  12.  
  13. [ACTION_Freeze]
  14. ActionString="Freeze"
  15.  
  16. [ACTION_Jump]
  17. ActionString="Jump"
  18.  
  19. [ACTION_LocalizedMessage]
  20. ActionString="Localized Message"
  21.  
  22. [ACTION_SetPhysics]
  23. ActionString="change physics to "
  24.  
  25. [ACTION_ShootTarget]
  26. ActionString="shoot target"
  27.  
  28. [ACTION_SpawnActor]
  29. ActionString="Spawn actor"
  30.  
  31. [ACTION_ThrowWeapon]
  32. ActionString="throw weapon"
  33.  
  34. [ActionMessage_BR]
  35. Messages[0]="Bombing Run"
  36. Messages[1]="The ball is in the center"
  37. Messages[2]="Touch the ball to pick it up"
  38. Messages[3]="The ball carrier cannot attack"
  39. Messages[4]="Primary fire shoots ball"
  40. Messages[5]="Alternate fire targets teammates"
  41. Messages[6]="Pass the ball to teammates"
  42. Messages[7]="Each team has a round goal"
  43. Messages[8]="Throwing the ball = 3 points"
  44. Messages[9]="Carrying it = 7 points"
  45. Messages[10]="Good luck!"
  46.  
  47. [ActionMessage_CTF]
  48. Messages[0]="Capture the Flag"
  49. Messages[1]="Two bases : red and blue"
  50. Messages[2]="Touch enemy flag to take it"
  51. Messages[3]="Return to your base"
  52. Messages[4]="Touch your flag to score"
  53. Messages[5]="Translocating will drop the flag"
  54. Messages[6]="Default capture limit is 3"
  55. Messages[7]="Good luck!"
  56.  
  57. [ActionMessage_DM]
  58. Messages[0]="Deathmatch"
  59. Messages[1]="Press fire to spawn"
  60. Messages[2]="Weapons have two firing modes"
  61. Messages[3]="Regular and alternate fire"
  62. Messages[4]="Assault Rifle"
  63. Messages[5]="Fires bullets and grenades"
  64. Messages[6]="Shield Gun"
  65. Messages[7]="Melee attack"
  66. Messages[8]="Protective Shield"
  67. Messages[9]="Explore to find other weapons"
  68. Messages[10]="Flak Cannon"
  69. Messages[11]="Bio-Rifle"
  70. Messages[12]="Minigun"
  71. Messages[13]="Movement"
  72. Messages[14]="WASD = Default movement keys"
  73. Messages[15]="Double tap a key to dodge"
  74. Messages[16]="Jumping"
  75. Messages[17]="Double jump"
  76. Messages[18]="Powerups"
  77. Messages[19]="Health vials"
  78. Messages[20]="Health pack"
  79. Messages[21]="Big Keg O' Health"
  80. Messages[22]="Armor"
  81. Messages[23]="Shield Pack"
  82. Messages[24]="Super Shield Pack"
  83. Messages[25]="Adrenaline"
  84. Messages[26]="Adrenaline can be used for combos"
  85. Messages[27]="Damage Amplifier"
  86. Messages[28]="Reach the frag limit first!"
  87. Messages[29]="Suicides count against you"
  88. Messages[30]="Good luck!"
  89.  
  90. [ActionMessage_DOM]
  91. Messages[0]="Double Domination"
  92. Messages[1]="Control points : A & B"
  93. Messages[2]="Hold points for 10 seconds"
  94. Messages[3]="Touch point to take control"
  95. Messages[4]="Good luck!"
  96.  
  97. [ActionMessage_SubTitle]
  98. Delays[0]=4.000000
  99. Delays[1]=4.000000
  100. Delays[2]=8.000000
  101. Delays[3]=8.000000
  102. Delays[4]=8.000000
  103. Delays[5]=8.000000
  104. Delays[6]=8.000000
  105. Delays[7]=8.000000
  106. Delays[8]=8.000000
  107. Delays[9]=8.000000
  108. Delays[10]=8.000000
  109. Delays[11]=8.000000
  110. Delays[12]=8.000000
  111. Delays[13]=8.000000
  112. Delays[14]=8.000000
  113. Delays[15]=8.000000
  114. Delays[16]=8.000000
  115. Delays[17]=8.000000
  116. Delays[18]=8.000000
  117. Delays[19]=8.000000
  118. Delays[20]=8.000000
  119. Delays[21]=8.000000
  120. Delays[22]=0.000000
  121. Delays[23]=0.000000
  122. Delays[24]=0.000000
  123. Delays[25]=0.000000
  124. Delays[26]=0.000000
  125. Delays[27]=0.000000
  126. Delays[28]=0.000000
  127. Delays[29]=0.000000
  128. Delays[30]=0.000000
  129. Delays[31]=0.000000
  130. Messages[0]="How do I look?"
  131. Messages[1]="Not as good as me baby..."
  132. Messages[2]="Well fans here we are for another edition of the bloodiest sport in the Galaxy. A tournament where the winners become gods and the losers pay the ultimate price!"
  133. Messages[3]="THERE THEY ARE! Once they were rivals, but now they're one of the fiercest teams around."
  134. Messages[4]="That's right. Nothing beats experience and each one of these three brings loads of it to the table."
  135. Messages[5]="Look at Malcolm! Now there's a guy who can really keep his cool in a fire-fight."
  136. Messages[6]="That Brock. He's as dangerous to the ladies OUT-side the ring as he is to his foes IN-side!"
  137. Messages[7]="I love watching Lauren. She's such a little....bundle of energy."
  138. Messages[8]="Yeah right.....you like watching Lauren for her energy."
  139. Messages[9]="This time he's MINE!!"
  140. Messages[10]="AAGGGHHHHRRRR"
  141. Messages[11]="You d'man Gorge! You rock! Yeah baby, com'on, now, you d'man dude!"
  142. Messages[12]="MAAAALLLCOOOOOMMM!"
  143. Messages[13]="Oh, man, did you see that?"
  144. Messages[14]="I tell you Jim, that Gorge, he just has no respect for his fans."
  145. Messages[15]="Well, I think he is still pissed about that new scar on his face, courtesy of Malcolm in their last match."
  146. Messages[16]="Yea, I think he is looking for a little PAYBACK."
  147. Messages[17]="Yep, it should be a good one tonight."
  148. Messages[18]="Since Malcolm's team are the reigning champs, they get to choose tonight's arena."
  149. Messages[19]="Looks like it's gonna be... Kalendra Icefields."
  150. Messages[20]="Awww Yeah, I love this arena, Malcolm does really well here."
  151. Messages[21]="Tonight's match oughta be a real blood-bath."
  152.  
  153. [Action_CHANGELEVEL]
  154. ActionString="Change level"
  155.  
  156. [Action_CHANGESCRIPT]
  157. ActionString="Change script"
  158.  
  159. [Action_CHANGETEAM]
  160. ActionString="Change Team"
  161.  
  162. [Action_CROUCH]
  163. ActionString="crouch"
  164.  
  165. [Action_ConsoleCommand]
  166. ActionString="console command"
  167.  
  168. [Action_DAMAGEINSTIGATOR]
  169. ActionString="Damage instigator"
  170.  
  171. [Action_DESTROYPAWN]
  172. ActionString="destroy pawn"
  173.  
  174. [Action_DISPLAYMESSAGE]
  175. ActionString="display message"
  176.  
  177. [Action_ENDSECTION]
  178. ActionString="end section"
  179.  
  180. [Action_FADEVIEW]
  181. ActionString="fade view"
  182.  
  183. [Action_GOTOACTION]
  184. ActionString="go to action"
  185.  
  186. [Action_IFCONDITION]
  187. ActionString="If condition"
  188.  
  189. [Action_KILLINSTIGATOR]
  190. ActionString="Damage instigator"
  191.  
  192. [Action_LEAVESEQUENCE]
  193. ActionString="leave sequence"
  194.  
  195. [Action_MOVETOPLAYER]
  196. ActionString="Move to player"
  197.  
  198. [Action_MOVETOPOINT]
  199. ActionString="Move to point"
  200.  
  201. [Action_PLAYAMBIENTSOUND]
  202. ActionString="play ambient sound"
  203.  
  204. [Action_PLAYANIM]
  205. ActionString="play animation"
  206.  
  207. [Action_PLAYANNOUNCEMENT]
  208. ActionString="play announcement"
  209.  
  210. [Action_PLAYLOCALSOUND]
  211. ActionString="play sound"
  212.  
  213. [Action_PLAYMUSIC]
  214. ActionString="play song"
  215.  
  216. [Action_PLAYSOUND]
  217. ActionString="play sound"
  218.  
  219. [Action_RUN]
  220. ActionString="Run"
  221.  
  222. [Action_SETALERTNESS]
  223. ActionString="set alertness"
  224.  
  225. [Action_SETVIEWTARGET]
  226. ActionString="set viewtarget"
  227.  
  228. [Action_STOPANIMATION]
  229. ActionString="stop animation"
  230.  
  231. [Action_TRIGGEREVENT]
  232. ActionString="trigger event"
  233.  
  234. [Action_TURNTOWARDPLAYER]
  235. ActionString="Turn toward player"
  236.  
  237. [Action_WAITFORANIMEND]
  238. ActionString="Wait for animend"
  239.  
  240. [Action_WAITFOREVENT]
  241. ActionString="Wait for external event"
  242.  
  243. [Action_WAITFORPLAYER]
  244. ActionString="Wait for player"
  245.  
  246. [Action_WAITFORTIMER]
  247. ActionString="Wait for timer"
  248.  
  249. [Action_WALK]
  250. ActionString="walk"
  251.  
  252. [Burned]
  253. DeathString="%o was sauteed."
  254.  
  255. [Corroded]
  256. DeathString="%o was dissolved by %k's."
  257. FemaleSuicide="%o dissolved in slime."
  258. MaleSuicide="%o dissolved in slime."
  259.  
  260. [Counter]
  261. CountMessage="Only %i more to go..."
  262. CompleteMessage="Completed!"
  263.  
  264. [Depressurized]
  265. DeathString="%o was depressurized by %k."
  266. FemaleSuicide="%o was depressurized."
  267. MaleSuicide="%o was depressurized."
  268.  
  269. [Drowned]
  270. DeathString="%o forgot to come up for air."
  271. FemaleSuicide="%o forgot to come up for air."
  272. MaleSuicide="%o forgot to come up for air."
  273.  
  274. [MessageTextureClient]
  275. HisMessage="his"
  276. HerMessage="her"
  277.  
  278. [ScriptedAction]
  279. ActionString="unspecified action"
  280.  
  281. [WaterVolume]
  282. LocationName="under water"
  283.  
  284.